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1. Targeting UI improvements (fixed positions, pre-lock-indicator) - in Player Features and Ideas Discussion [original thread]
Edited by: Linoa Brandragon on 01/09/2011 20:18:04 Originally by: Apice I would recommend using the Ctrl key (by default) to lock targets, it's much faster anyway. I use Ctrl to lock the targets. I'm talking about the windows app...
- by Linoa Brandragon - at 2011.09.01 20:18:00
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2. Targeting UI improvements (fixed positions, pre-lock-indicator) - in Player Features and Ideas Discussion [original thread]
I would like to have two changes for the targeting UI: 1. The icons for locked targets should stay where they, even if another target gets unlocked. I hate it when those locked target icons jump around because some enemies just popped or wrecks g...
- by Linoa Brandragon - at 2011.09.01 14:21:00
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3. Warp Tunnel effect, missing animation? - in Issues, Workarounds & Localization [original thread]
I have the same issue. Disabling depth effects seems to solve it for me.
- by Linoa Brandragon - at 2011.08.18 02:20:00
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4. Camera steering with the ship - in EVE General Discussion [original thread]
Originally by: Simetraz Actually zigzags do makes sense when you or going against a ships with guns as tracking speeds come into play. Granted the farther away you are the less point to zig zag. Especially if they have blasters then they ...
- by Linoa Brandragon - at 2011.08.12 17:44:00
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5. Camera steering with the ship - in EVE General Discussion [original thread]
But I have to agree that maneuvers in general would be nice
- by Linoa Brandragon - at 2011.08.12 15:56:00
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6. Camera steering with the ship - in EVE General Discussion [original thread]
Originally by: Simetraz Edited by: Simetraz on 12/08/2011 15:10:02 To steal something from Star Trek I thought it would be interesting if we had multiple maneuvers we could choose from. ie. instead of the straight in to tackle someone...
- by Linoa Brandragon - at 2011.08.12 15:48:00
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7. Camera steering with the ship - in EVE General Discussion [original thread]
Originally by: Velicitia TBH, I've never paid attention to whether or not the camera is locked to the ship's orientation (position, yes) ... right mouse to spin the camera to look the "right way". I want the camera follow the ships ori...
- by Linoa Brandragon - at 2011.08.12 13:47:00
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8. Camera steering with the ship - in EVE General Discussion [original thread]
Is there a way to let the camera steer with your ship? Sometimes I would like to just look into the same direction as my ship does.
- by Linoa Brandragon - at 2011.08.12 12:46:00
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9. [Suggestion] Detailed ship damage - in Player Features and Ideas Discussion [original thread]
Originally by: Nautsyn Thome What he said. To those who fear lag in big battles: Just turn the effects off. I agree on fixing other stuff first though. The game designers, graphic designers and programmers of CCP should be able to work...
- by Linoa Brandragon - at 2011.08.08 19:49:00
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10. [Suggestion] Detailed ship damage - in Player Features and Ideas Discussion [original thread]
Originally by: Magnus Orin I'd rather my Eve still be remotely playable when 500-1000 people are on grid with me. Visual effects don't have to be server side. They don't have impact on gameplay and therefore no impact on network traffi...
- by Linoa Brandragon - at 2011.08.05 18:12:00
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11. [Suggestion] Detailed ship damage - in Player Features and Ideas Discussion [original thread]
I know this has been suggested a longer time ago but I would like to bring this up again as I think It will increase the fun watching combat. I would like to see: 1. Shots at ships beeing absorbed by the shields with a flickering of the shield at...
- by Linoa Brandragon - at 2011.08.05 16:05:00
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12. UI Improvement ideas - in Player Features and Ideas Discussion [original thread]
I have a small list of little improvements which I think may help - Add a percent display to turrets how likely they will hit the currenttly attacked or selected target. - Don't let the camera instantly return from a destroyed ship. Sometimes it...
- by Linoa Brandragon - at 2011.04.15 16:00:00
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